You could have obviously played or at least heard of the most famous of its time “The Flappy Bird Game”. Those were the days of your childhood, but you are a grown-up techie now. So, not only we can play but we can also create it. In this article, I have shared the Source Code of Flappy Bird Game using Python along with its complete installation guide.
Required Modules
Before sharing the code make sure you have installed the required modules.
random: For generating random numbers
sys: We will use sys to exit the program
pygame: To build 2D games in Python
Library Installation
Before getting started with code we need to install the necessary required module or library. By default random and sys come preinstalled in python. we need to install pygame. For that, you need to write the following command in your terminal or command prompt.
pip install pygame
Resources and Source code
Now you need to download the resources, like image assets and audio for the game. Click Here To Download. Once the zip file has been downloaded make sure you extract it. This zip file contains images, audio and a .py file where the Flappy Bird game is written.
import random # For generating random numbers
import sys # We will use sys.exit to exit the program
import pygame
from pygame.locals import * # Basic pygame imports
# Global Variables for the game
FPS = 32
SCREENWIDTH = 289
SCREENHEIGHT = 511
SCREEN = pygame.display.set_mode((SCREENWIDTH, SCREENHEIGHT))
GROUNDY = SCREENHEIGHT * 0.8
GAME_SPRITES = {}
GAME_SOUNDS = {}
PLAYER = 'gallery/sprites/bird.png'
BACKGROUND = 'gallery/sprites/background.png'
PIPE = 'gallery/sprites/pipe.png'
def welcomeScreen():
"""
Shows welcome images on the screen
"""
playerx = int(SCREENWIDTH/5)
playery = int((SCREENHEIGHT - GAME_SPRITES['player'].get_height())/2)
messagex = int((SCREENWIDTH - GAME_SPRITES['message'].get_width())/2)
messagey = int(SCREENHEIGHT*0.13)
basex = 0
while True:
for event in pygame.event.get():
# if user clicks on cross button, close the game
if event.type == QUIT or (event.type==KEYDOWN and event.key == K_ESCAPE):
pygame.quit()
sys.exit()
# If the user presses space or up key, start the game for them
elif event.type==KEYDOWN and (event.key==K_SPACE or event.key == K_UP):
return
else:
SCREEN.blit(GAME_SPRITES['background'], (0, 0))
SCREEN.blit(GAME_SPRITES['player'], (playerx, playery))
SCREEN.blit(GAME_SPRITES['message'], (messagex,messagey ))
SCREEN.blit(GAME_SPRITES['base'], (basex, GROUNDY))
pygame.display.update()
FPSCLOCK.tick(FPS)
def mainGame():
score = 0
playerx = int(SCREENWIDTH/5)
playery = int(SCREENWIDTH/2)
basex = 0
# Create 2 pipes for blitting on the screen
newPipe1 = getRandomPipe()
newPipe2 = getRandomPipe()
# my List of upper pipes
upperPipes = [
{'x': SCREENWIDTH+200, 'y':newPipe1[0]['y']},
{'x': SCREENWIDTH+200+(SCREENWIDTH/2), 'y':newPipe2[0]['y']},
]
# my List of lower pipes
lowerPipes = [
{'x': SCREENWIDTH+200, 'y':newPipe1[1]['y']},
{'x': SCREENWIDTH+200+(SCREENWIDTH/2), 'y':newPipe2[1]['y']},
]
pipeVelX = -4
playerVelY = -9
playerMaxVelY = 10
playerMinVelY = -8
playerAccY = 1
playerFlapAccv = -8 # velocity while flapping
playerFlapped = False # It is true only when the bird is flapping
while True:
for event in pygame.event.get():
if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
pygame.quit()
sys.exit()
if event.type == KEYDOWN and (event.key == K_SPACE or event.key == K_UP):
if playery > 0:
playerVelY = playerFlapAccv
playerFlapped = True
GAME_SOUNDS['wing'].play()
crashTest = isCollide(playerx, playery, upperPipes, lowerPipes) # This function will return true if the player is crashed
if crashTest:
return
#check for score
playerMidPos = playerx + GAME_SPRITES['player'].get_width()/2
for pipe in upperPipes:
pipeMidPos = pipe['x'] + GAME_SPRITES['pipe'][0].get_width()/2
if pipeMidPos<= playerMidPos < pipeMidPos +4:
score +=1
print(f"Your score is {score}")
GAME_SOUNDS['point'].play()
if playerVelY <playerMaxVelY and not playerFlapped:
playerVelY += playerAccY
if playerFlapped:
playerFlapped = False
playerHeight = GAME_SPRITES['player'].get_height()
playery = playery + min(playerVelY, GROUNDY - playery - playerHeight)
# move pipes to the left
for upperPipe , lowerPipe in zip(upperPipes, lowerPipes):
upperPipe['x'] += pipeVelX
lowerPipe['x'] += pipeVelX
# Add a new pipe when the first is about to cross the leftmost part of the screen
if 0<upperPipes[0]['x']<5:
newpipe = getRandomPipe()
upperPipes.append(newpipe[0])
lowerPipes.append(newpipe[1])
# if the pipe is out of the screen, remove it
if upperPipes[0]['x'] < -GAME_SPRITES['pipe'][0].get_width():
upperPipes.pop(0)
lowerPipes.pop(0)
# Lets blit our sprites now
SCREEN.blit(GAME_SPRITES['background'], (0, 0))
for upperPipe, lowerPipe in zip(upperPipes, lowerPipes):
SCREEN.blit(GAME_SPRITES['pipe'][0], (upperPipe['x'], upperPipe['y']))
SCREEN.blit(GAME_SPRITES['pipe'][1], (lowerPipe['x'], lowerPipe['y']))
SCREEN.blit(GAME_SPRITES['base'], (basex, GROUNDY))
SCREEN.blit(GAME_SPRITES['player'], (playerx, playery))
myDigits = [int(x) for x in list(str(score))]
width = 0
for digit in myDigits:
width += GAME_SPRITES['numbers'][digit].get_width()
Xoffset = (SCREENWIDTH - width)/2
for digit in myDigits:
SCREEN.blit(GAME_SPRITES['numbers'][digit], (Xoffset, SCREENHEIGHT*0.12))
Xoffset += GAME_SPRITES['numbers'][digit].get_width()
pygame.display.update()
FPSCLOCK.tick(FPS)
def isCollide(playerx, playery, upperPipes, lowerPipes):
if playery> GROUNDY - 25 or playery<0:
GAME_SOUNDS['hit'].play()
return True
for pipe in upperPipes:
pipeHeight = GAME_SPRITES['pipe'][0].get_height()
if(playery < pipeHeight + pipe['y'] and abs(playerx - pipe['x']) < GAME_SPRITES['pipe'][0].get_width()):
GAME_SOUNDS['hit'].play()
return True
for pipe in lowerPipes:
if (playery + GAME_SPRITES['player'].get_height() > pipe['y']) and abs(playerx - pipe['x']) < GAME_SPRITES['pipe'][0].get_width():
GAME_SOUNDS['hit'].play()
return True
return False
def getRandomPipe():
"""
Generate positions of two pipes(one bottom straight and one top rotated ) for blitting on the screen
"""
pipeHeight = GAME_SPRITES['pipe'][0].get_height()
offset = SCREENHEIGHT/3
y2 = offset + random.randrange(0, int(SCREENHEIGHT - GAME_SPRITES['base'].get_height() - 1.2 *offset))
pipeX = SCREENWIDTH + 10
y1 = pipeHeight - y2 + offset
pipe = [
{'x': pipeX, 'y': -y1}, #upper Pipe
{'x': pipeX, 'y': y2} #lower Pipe
]
return pipe
if __name__ == "__main__":
# This will be the main point from where our game will start
pygame.init() # Initialize all pygame's modules
FPSCLOCK = pygame.time.Clock()
pygame.display.set_caption('Flappy Bird by Codehub')
GAME_SPRITES['numbers'] = (
pygame.image.load('gallery/sprites/0.png').convert_alpha(),
pygame.image.load('gallery/sprites/1.png').convert_alpha(),
pygame.image.load('gallery/sprites/2.png').convert_alpha(),
pygame.image.load('gallery/sprites/3.png').convert_alpha(),
pygame.image.load('gallery/sprites/4.png').convert_alpha(),
pygame.image.load('gallery/sprites/5.png').convert_alpha(),
pygame.image.load('gallery/sprites/6.png').convert_alpha(),
pygame.image.load('gallery/sprites/7.png').convert_alpha(),
pygame.image.load('gallery/sprites/8.png').convert_alpha(),
pygame.image.load('gallery/sprites/9.png').convert_alpha(),
)
GAME_SPRITES['message'] =pygame.image.load('gallery/sprites/message.png').convert_alpha()
GAME_SPRITES['base'] =pygame.image.load('gallery/sprites/base.png').convert_alpha()
GAME_SPRITES['pipe'] =(pygame.transform.rotate(pygame.image.load( PIPE).convert_alpha(), 180),
pygame.image.load(PIPE).convert_alpha()
)
# Game sounds
GAME_SOUNDS['die'] = pygame.mixer.Sound('gallery/audio/die.wav')
GAME_SOUNDS['hit'] = pygame.mixer.Sound('gallery/audio/hit.wav')
GAME_SOUNDS['point'] = pygame.mixer.Sound('gallery/audio/point.wav')
GAME_SOUNDS['swoosh'] = pygame.mixer.Sound('gallery/audio/swoosh.wav')
GAME_SOUNDS['wing'] = pygame.mixer.Sound('gallery/audio/wing.wav')
GAME_SPRITES['background'] = pygame.image.load(BACKGROUND).convert()
GAME_SPRITES['player'] = pygame.image.load(PLAYER).convert_alpha()
while True:
welcomeScreen() # Shows welcome screen to the user until he presses a button
mainGame() # This is the main game function
Hope that you liked this Flappy Bird Game using Python for sure. You should include this amazing game in your python projects list. Do share your thoughts in the comment section below.